***Dynasty Startup - 26 man roster, TS, Salaried Contracts, Holdouts, Extensions - The Works!***

Hello all!

Looking to start a La Liga Lebowski style dynasty. For those of you who don’t know, this format was created by Chris Harris from the Harris Football pod and is quite in depth. It includes contracts, extensions, holdouts, transition tags, franchise tags, etc. The rules are below for you to take a look at (please note, some things may be tweaked after filling the league and discussing nuances with future league mates). I have tweaked Harris’ league format just a bit – I removed kickers, increased it to full point PPR, and added a superflex position to the starting rosters.

Right now, I’m leaning towards hosting this league on MFL which charges an admin fee for its use; if that’s the case, a portion of the buy-in will go towards league admin fees while the remaining pot will be split amongst 1st and 2nd place (70% / 30%). The primary reason for choosing MFL is due to the fully customizable nature of the site. If we choose to host it on a free website like Flea Flicker, then it will still be the 70/30 split, just more $ to be split. If we choose to increase buy-ins in the coming years, we can re-visit the payouts.

Please keep in mind, this league style is a large commitment so I would request that if you’re not willing to be “in football mode” all year long, to go ahead and take a pass on this style of league. The buy-in for the first year will be $25 and we can discuss as a league to up the ante in coming years. Primary form of communication will likely be Google Hangouts but I would consider getting a Facebook again to create a league group for trash talking, poll taking, general banter, etc. I would ask that if you request to join the league, you be willing to share your mobile phone # as an alternate form of contact but this is not required.

Preferred payment method is Venmo or PayPal and the buy-in will be due prior to the inaugural startup draft.

If you are interested, please reply to this thread with your email address and I will reach out. I currently have a few confirmed individuals including myself. We are looking for to round it out as a 12 man league.

Part 1: The Basics

12 Teams
Maximum Active Roster Size: 26
Starting Lineups:


Season: 13 regular-season games, 3 playoff games, Week 17 doesn’t count

Schedule: Every team plays their divisional foes twice and three games against teams from the other division

Playoffs: 6 teams make the playoffs, three from each of two divisions, with division champs getting byes

Entry Fee: $25 (any discussion of dollars associated with player salaries or transactions is purely fictional money…$25 is your only fee)

Part 2: Roster Moves

*Active rosters can have no more than 26 players on them, though they can have fewer. The only obligation you have is to have enough players at each position to field a valid starting lineup.

*Player acquisition revolves around a salary cap of $750. During the season, your team must always stay at or under this cap.

*Free agents are acquired by blind bids, which take place in two periods per week during the season: the first starts at 1 p.m. ET Sunday and ends Thursday at 3 a.m. ET, and the second starts at 3:01 a.m. ET Thursday and ends Sunday 3 a.m. ET. Money for your blind bids comes out of your remaining salary cap; the team awarded a given player has its bid subtracted from its cap. Ties for bids on the same player are broken by reverse order of standings. There’s no limit to the number of free agents a single team may acquire in a single bidding period, as long as they stay under the cap and roster limitation of 26.

*Players may be dropped at any time, too, but your team remains responsible for the dropped player’s hit against your salary cap this year. In addition, if the player is signed for multiple seasons, there may be cap ramifications for the next season, too, but see Part 3 for more details about that.

*Trading is allowed year-round, except between the commencement of games in NFL Week 12 until the end of NFL Week 16. Trades can involve any number of players and/or Rookie Draft picks for future years, provided both teams stay under the salary cap when it is necessary to do so.

*Each team has 6 Injured Reserve spots. Up to six players who go on their real NFL team’s IR list may be put on their fantasy team’s IR. When this happens, only 50% of the player’s salary counts against the salary cap. An IR player doesn’t count against the 26-man roster limit. If placed on IR and reactivated later in the year the player’s salary reverts to 100% of that year’s salary, so be mindful of that possibility to avoid cap issues.

*Each team has 8 Practice Squad spots. Up to eight rookies (players eligible for that season’s Draft) may be put on the Practice Squad (aka Taxi Squad) by the commencement of Week 1’s Sunday games. When this happens, only 25% of the player’s salary counts against the salary cap. A PS player doesn’t count against the 26-man roster limit. A PS player may be activated at any time during the season, at which point his salary counts 100% again. Once activated from the PS, a player can never go back to it. (Note that free agents acquired in season are NOT eligible for the Practice Squad, even if they’re rookies.) Clarification: Only players drafted in the Rookie draft can be placed on the Practice Squad (with the exception of holdouts.

*Anyone who is eligible to be placed on the Practice Squad can stay there for the entirety of his contract, provided he was never activated to the Active Roster. Anyone who stays on the Practice Squad from year to year does have his salary increase 20% on March 1, just like all other kept players.

*Provided they have never been put on your Active Roster, you may drop players off your Practice Squad without any future salary cap hit, no matter how many years are on his contract. Yes, you still have the hit from this season (and that hit remains only 25% of the Practice Squad player’s current salary), but if you drop a player who has three years left on his contract, and he’s never been activated from your Practice Squad, you get no future hit.

4 points per passing TD
1 point per passing two-point conversion
.04 point for 1 passing yard (1 point per 25 passing yards)
-2 points per interception
6 points per rushing or receiving TD
2 points per rushing or receiving two-point conversion
.1 point for 1 rushing or receiving yard (1 point per 10 rushing or receiving yards)
1 points per reception
-2 points per lost fumble
6 points per kickoff or punt return TD

1 point per team defense sack
2 points per interception
2 points per fumble recovered
2 points per blocked punt, FG or PAT
6 points per interception, fumble or blocked kick/punt returned for TD
2 points per safety

Team Defense Points Allowed:
5 points for 0 points allowed
4 points for 1 to 6 points allowed
3 points for 7 to 13 points allowed
1 points for 14 to 17 points allowed
0 points for 18 to 27 points allowed
-1 points for 28 to 34 points allowed
-3 points for 35 to 45 points allowed
-5 points for 46-plus points allowed

*Playoff Seeding:
In the first round (Week 14), the division champions get a bye. The #2 seed from Division A plays the #3 seed from Division B. The #2 seed from Division B plays the #3 seed from Division A.

In the semifinals, we will re-seed, so that the highest-seeded division winner plays the lowest-seeded Wild Card winner, and the lowest-seeded division winner plays the highest-seeded Wild Card winner.

In the finals, obviously, the two semifinal winners play one another.

1st Place = 70% of remaining pot after admin fees (if applicable)
2nd Place = 30% of remaining pot after admin fees (if applicable)

Part 3: Keeper Rules, Contracts, Etc.

A. Contract Length
*Any rookie selected in the Rookie Draft will have an automatic/default 3-year contract. For every other player you draft, you will submit to the Commissioner the requested contract length for each player, from between 1 and 5 years. It’s entirely up to you, and there’s no limit to how many contracts of whatever length you want.

*Any player you assign a 1-year contract to cannot be re-signed; any 1-year contract is essentially a “balance-of-this-season” contract. He will go back to the free agent pool next year. (The player could still be eligible for a transition or franchise tag, however.) Also, any player acquired via blind bid during the season automatically has a 1-year contract, and will thus go back to the free agent pool next year. The only exception to this rule is if a player in his final contract year is elevated from the Practice Squad for the first time during that final season of his contract. In that case only, the player with 1 year left on his deal may sign an extension.

*Any player who has more than 1 year remaining on his contract may be given a contract extension of an additional 1 to 5 years. A player may only be extended once in the life of his current contract; if he’s extended once and plays out the remainder of his new contract, he must return to free agency, and is not eligible for franchise or transition tagging. Any player who gets any length extension gets a 20% raise in the current season, which counts against this year’s salary cap. In addition, the minimum salary for an extended player is $10, which means if you’re extending a $1 player, his current salary automatically becomes $10.

B. Keepers & Salary Increases
*Any and all players may be kept from year to year, if they’re eligible contract-wise (i.e., if they have another year beyond the season just played remaining on their contract).

*The salary cap increases 5% from year to year.

*All salaries of kept players increase 20% from year to year.

*This is why you want to be relatively careful about assigning everyone a long-term deal. Salaries are compounded. So a player whose current salary is $40 sees that salary rise to $48 next year, $57.60 the year after that, $69.12 the year after that, etc.

*You may drop players who are signed to long-term contracts, but you will suffer two consequences. First, as mentioned in Part 2, that player’s current salary stays on your current salary cap books. Second, in the year after you drop the player, you suffer a “dead money,” cap implication too, in accordance with this table:

If there are:
2 years remaining on the contract, 50% of its single-season value when you dropped him is deducted in the 2nd year
3 years remaining on the contract, 75% of its single-season value when you dropped him is deducted in the 2nd year
4 years remaining on the contract, 100% of its single-season value when you dropped him is deducted in the 2nd year
5 years remaining on the contract, 125% of its single-season value when you dropped him is deducted in the 2nd year
(In the unlikely event that a player is dropped with more than 5 years remaining, the cap it continues to increase by 25% each year)

There are no ensuing cap hits in any years after the second one.

C. Annual Rookie Draft
*Around June 1, we’ll have a rookie (non-snake) draft in the inverse order of the previous year’s standings, except for two points. The champion team picks last in the first round and the championship runner-up picking second to last. Also, the six teams that miss the playoffs will be entered into a weighted lottery to determine the first six draft positions.
Lottery will be weighted like this:
Worst record: 30%
2nd worst: 22%
3rd worst: 18%
4th worst: 14%
5th worst: 10%
6th worst: 6%

*The rookie draft will be five rounds. We’ll have our own Rookie Wage Scale, where a rookie’s contract will be determined by his draft spot. This Rookie Wage Scale will increase by 20% every five years; the first increase will take place the year of the 2023 Rookie Draft. Until then, the Wage Scale is as follows:
The first draft selection (1.01) will have a salary of $45.
The next two selections (1.02, 1.03) in the draft will have rookie salaries of $37.
The next three draft selections (1.04, 1.05, 1.06) will have a rookie salary of $30.
The next three draft selections (1.07, 1.08, 1.09) will have a rookie salary of $26.
The remaining first round selections (1.10, 1.11 and 1.12) will have salaries of $22.
All second round selections will have salaries of $15.
All third round selections will have salaries of $7.
All fourth round selections will have salaries of $4.
All fifth round selections will have salaries of $2.

*All drafted rookie contracts are 3 years.

*Within a week after the Rookie Draft, teams must get their rosters back down to the 26-man limit, by either releasing players or assigning rookies to the Practice Squad.
*If a team does not have the cap space available to draft a player, the turn is skipped.

D. Annual Free Agent Auction
*In the first part of August, we’ll have an auction consisting of all Unrestricted Free Agents, i.e., players whose contracts ran out after the previous season and undrafted rookies.

*Teams will be able to spend the difference between their total salaries for the approaching season and the league salary cap that season.

*Nominating order in the auction will be the same as the first round order of the Rookie Draft.

E. Player Holdouts
*At the end of the Week 16, any player whose end-of-year stats as per the league web site place the player in the Top 5 fantasy QBs and TEs, Top 10 fantasy RBs, and Top 15 WRs is subject to examination as a possible holdout candidate. Managers with players who will be holding out will be notified.

*If a Top 5 fantasy QB or TE, Top 10 fantasy RB or Top 15 WR is making less than one-half of the average salary of the relevant group in question (i.e., of the top 5 QBs or TEs, the top 10 RBs or the top 15 WRs), the player is considered a holdout. At this point, the owner has three options:

    1. Accept new contract demands. This increases the player's salary to 75% of the average salary of the relevant group in question at his position. Contract years don't change... the player simply gets bumped to the higher level on March 1, in lieu of the standard 20% contract raise that all players get on March 1. (A team could conceivably sign the player to an extension at the same time provided the player is eligible, i.e., he hasn't already previous been signed to an extension.)

    2. Release the player. Any salary cap hit that results from such a release takes place based on the *old* salary (i.e., not the new contract demands).

    3. Reject new contract demands. If a team rejects the demands, it puts the player on the Practice Squad by March 1st (the only time an active player can be placed on the Practice Squad which, as you'll recall, is meant for rookies). The player's *old* salary accordingly counts 25% against the cap, but of course, the player cannot be in the team's starting lineup. Like all other members of the Practice Squad, this holdout player *can* be activated during the season, but in this case only if the team caves into the contract demands, and bumps up the salary. If the holdout player is traded, the acquiring team gets the same contract demands to deal with. If the holdout player stays on the Practice Squad for an entire season, one of two things happens:

            a. If the player finishes inside the relevant group at his position for a second straight year (i.e., top 5 QBs or TEs, top 10 RBs or top 15 WRs), he automatically must have his contract raised to 100% of the average salary of the relevant group at his position, or be released.

             b. If the player *doesn't* finish inside the relevant group at his position for a second straight year, he gives up his contract demands, and goes back to his old salary (and thus comes off the Practice Squad), though obviously, the team has missed a year of his service for fantasy usefulness (but the player does *not* lose a contract year for a season in which he holds out for the entire season).

EXAMPLE: Alvin Kamara, whose salary is $10, finishes among the top 10 RBs for the season. The top 10 RBs earn an average of $100. Therefore, since $10 is less than one-half of $100, the player’s holdout demands are to be paid 75% of that average, or $75. The contract length doesn’t change. The team may accept the new salary of $75, release the player before March 1, or reject the contract demands and put the player on its Practice Squad. If the team chooses that third option, the player is unavailable and his salary only counts $2.50 against the cap. If he doesn’t get activated all year, he either goes back to his $10 salary (if he doesn’t repeat his top 10 performance among RBs) or get bumped to 100% of the new average of the top 10 RBs (if he does repeat his top 10 performance).

NOTE: A holdout player placed on the Taxi Squad can be dropped during the season (before the trade deadline) as long as the team can afford to do so. The player must be elevated to the active roster under their former deal (and advanced to the current season), and the team must pay the player’s full salary plus any future cap hits.
*It is important to note that, in this case, the player DOES use one of the eight available Practice Squad spots.

F. Franchise Tags and Transition Tags
*Each winter (by March 1), a team may apply its Franchise Tag to a player who was under contract and in the final year of his deal in the season just passed. This signals to the league that an open bidding process will take place for this player. In order to bid for a Franchise Tagged player, a team must have a first-round pick in the upcoming Rookie Draft. The bidding will take place between March 1 and March 8, and the beginning bid amount will be whichever is highest:
(a) the average of the current top five highest-paid players at the relevant position after salaries go up March 1, or (b) 120% of the player’s current salary.

The commissioner will manage this “slow” auction and come up with a high bidder on March 8. At that point, the player’s original owner must decide whether to match the highest bid. The Franchise Tagged player then signs a contract with either the high bidder or the original owner who matched, with the length of contract to be determined by the high bidder or original owner (whoever winds up with the player). If the original owner doesn’t match the offer of the outside team, that team receives the high-bidding team’s first-round Rookie Draft pick in that May’s draft.
NOTE: The first-round pick to be exchanged is the team’s original pick. If the team has traded that pick, the highest-available first-round pick is exchanged.

*Each winter (by March 1), teams may apply its Transition Tag to a player who was under contract and in the final year of his deal in the season just passed. In this case, there’s no bidding…the player signs a one-year deal at whichever is highest: (a) the average of the current top five highest-paid players at his position after salaries go up March 1, or (b) 120% of his current salary. After that contract expires, he’s a free agent, and he cannot be signed to an extension during that final contract year.
*A franchise may only use its Franchise Tag or its Transition Tag in any single offseason. It may not use one of each in the same offseason. A franchise/transition tag may be used on a player who was signed to a one-year deal before the start of the season.

G. Retirement
*If a player retires while he’s under contract to you, you may release him with no salary cap penalty in subsequent years, regardless of how many seasons he has left on his contract. And if he un-retires (hello, Brett Favre!), you still own him under the previous terms of his contract.

Example: In 2010, Brett Favre is signed to a 5 year contract. In 2011 Brett Favre retires from the NFL. In 2013, Brett Favre returns to the NFL, therefore the team owner who signed him to a 5 year deal still retains the rights to the player who will be in the 4th year of his original 5 year contract.

*For this rule to apply, a player must OFFICIALLY RETIRE with the league for this to be the case. Anyone who just “doesn’t have a team” but who hasn’t filed his retirement papers may not be released without the relevant salary cap penalty being assessed in the subsequent season.

Example: You extend Frank Gore to a 5-year deal, but he only has three left on his Miami contract. After three years, Gore is unsigned and sits as an NFL free agent in the hopes of being picked up by an NFL team. You CAN’T release him without future salary cap penalty.

Retirement’s impact on current year: If your player retires, you can provide definitive proof (confirmation from the team and the player should do it – like a press release). If it comes after Week 1, you owe the full salary for the current year, and are forgiven future years. If it comes before Week 1 of the season, you are forgiven for the current year as well. But if that player ever un-retires, the salary goes back on your books. Any budget crisis will need to be dealt with immediately.
NOTE: It is the manager’s responsibility to alert the commissioner that his player has retired, and provide conclusive evidence if necessary. The contract will be paused and removed from the books, but if the player un-retires as some point in the future the contract will be immediately re-activated.

H. League Calendar Dates are approximate
*March 1st:
-New fantasy season/year begins
-Player contracts are adjusted by 1 year. 0 year contracts at that point are dropped with those players becoming unrestricted free agents
-Salaries increase by 20%
-Salary Cap increases by 5%
-Players on Injured Reserve are moved back to their team’s active roster
-Teams must be back under salary cap
-All Player Holdouts are resolved, either with new contracts, player release, or player deactivation to Practice Squad
-Owners must have declared all Franchise Players and Transition Players

*March 1st - March 8th:
Open bidding on Franchise players begins and ends.

*March 8th:
Franchise owners must declare their intention to match or accept franchise compensation.

*Late April / Early May:
NFL Draft

*June 1st:
Rookie Draft

*Aug. 15th:
Unrestricted Free Agent Auction
Free Agent Blind Bidding commences

*Aug 17th:
-Practice Squad is closed
-Contract Extensions window is closed for any player entering the season with only 1 year left on his contract

*Commencement of NFL Week 12 games:
Trading deadline
Practice Squad activation deadline

*Commencement of NFL Week 14 games:
Playoffs Begin

*NFL Week 16:
Super Bowl
Free Agent Waivers end

*After NFL Week 16:
Current fantasy season ends
Trading recommences
Practice Squad activation recommences
Teams can exceed salary cap

Positional Eligibility: Players don’t change positional eligibility during the season.

This looks pretty intense and fun. I am in one keeper league but I am looking for a league that is active all year round. I would like to have the chance to participate if you still have room. Pat_boud69@hotmail.com

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I’ll get you added to the list. Once we get it filled I’ll be sending out an email with additional details on how to join the league.

I am TOTALLY in.


1 Like

Perfect. Thanks

If either of you two have friends you think might also be interested, feel free to share this info with them and let me know their info to get them added. Right now I’ve got 4 total people confirmed and two that are on the fence. I’ve told them if I find someone else before they confirmed they would be outta luck.

Sounds good i wilI contact some friends.

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How are initial rosters and rookie picks decided in the start up?

They are chosen via an auction draft.
$750 in cap space that is to be used for initial roster construction AND free agency for the year. The nomination order is done at random for year one.

I would be interested.

1 Like

Got you added. Thanks!

Hey Man! I’d be down.


If you need another I am willing to give it a try.


Hey guys. Sorry - we filled up yesterday afternoon. I’ll definitely keep you guys on the alternate list and reach out should any of the current members decide the format isn’t for them. Thanks for the interest - sorry we couldn’t get you in on this one.

I’m definitely in if you’ve still got room. hauswirth87@gmail.com

Hi James,
Unfortunately, this league is full. I’ll add you to the alternates list in the event that someone drops out.

Sorry man!