The gimmick is that each week, owners would have the option to choose to apply one of the following Super Powers to their game. Only one Super Power per team per week may be used, and each Super Power may be used only once by each team over the course of the season. There are 20 Super Powers in all (3 more than there are weeks of play):
Home Planet Advantage - Adds 10 points to your overall team score (may only be used during a home game).
Super Strength - Double one of your own players’ scores.
Super Speed - One of your own players will get credit for twice their actual rushing/receiving yardage.
Big Arm - Adds 10 yards to every completion by your QB.
Big Leg - Adds 30 yards to every FG made by your Kicker.
Big TDs - Every player (including D/ST) on your team will receive 2 additional points for every TD they score–so TDs are essentially 8 points.
Time Travel - Use a score from a specified previous week for one of your own players (can even be used on an injured or bye week player).
Healing - Start an injured (or bye week) player and receive the average of that player’s scores for all previous games in which he played.
Shape Shift - Start a player at a different position (start a RB as your TE, for instance).
Doppleganger - Start the same player in two slots (RB or WR only, since they are the only positions with multiple starting slots).
Parallel Universe - Start 2 players of the same position in 1 starting slot (essentially giving your team an extra starter).
Imitation - Substitute one of an opponent’s players’ scores for one of your own players’ scores.
Triple-Double - When you and an opponent are starting the same player, you and your opponent will each get a triple serving of that player’s points. (It won’t help you win a game, but it will give you–and your opponent–a total points boost.)
Omniscience - Receive points for your best possible lineup out of all the players on your team, starters and bench (“best-ball” lineup).
Subterfuge - Replace one of an opponents’ starting players with a player of the same position on their bench (may NOT be used to start an opponent’s injured or bye week players).
Impotence - Makes one of an opponents’ players score zero points (even if they are using a superpower on that player).
Iron Shield - Reduces your opponent’s overall team score by 10%.
Impenetrable Fortress - Doubles your Defense/Special Teams points.
Negation - Cancels whatever Super Power is played by your opponent.
Power Grab - Use one of your opponent’s remaining powers, even if you have already used that power yourself.
And of course all the teams would have to have Superhero names. There would be two conferences of 12 teams each (the Avengers and the Justice League), with each conference having its own draft pool (that’s how you could be starting the same player as your interconference opponent). All games would be interconference games–tilts between a Justice League superhero, and an Avenger. Playoffs would be a multi-week Battle Royale, with the lowest-scoring teams eliminated each week until a Champion is crowned.